In NBA 2K16, the director Spike Lee curated MyCareer storyline, 2K sports enlisted the expertise and cinematic experience of acclaimed film, it’s so appeal to players and the Livin Da Dream concept was Lee’s vision and as a standalone story.
Nonetheless, in the gaming community, it was not well received, including myself, felt it was too heavy handed. Game’s hands was controlled and that was hard to accept in a mode that always been about making your own decisions and carving a path.
This year’s version of MyCareer gets back to the original concept and it’s as much of a role-playing game as it has ever been. Still, there are some fans who criticized the lack of cut scenes, and others don’t like how connected your MyPlayer is to 2K’s esports focus. Obviously, it’s impossible to please everyone in anything, but I believe there’s a practical way for 2K to handle this dilemma. Some fanatic players are playing NBA 2K17, if you want to join, you need to buy NBA 2K17 MT.
The limitations 2K has implemented to prevent the creation of unstoppable MyPlayers has improved the legitimacy of their esports initiatives. That’s a booming business and no one can blame 2K for wanting to take part in such a dynamic industry.
Like some modes such as Pro-Am and MyPark, regardless of the height, weight and skill attribute caps should most definitely remain in those modes, however, under non-esports modes, your character can use an alternate edition, and there be certainly a way to do this. For instance, suppose that I want to creat a player and turn him into an absolute freak of nature specifically for my MyCareer, without attribute restrictions, I should be able to do that.